about us

Core Values

We want to bring authentic live experiences to audiences everywhere. Our core values ensure we stay focused on our goals and create the best experiences for artists, creators and fans around the world.

content comes first

We know that it's the artists and the performers that fans want to see - this isn't about us. Even with technology which brings the audience closer than ever to the live-event, it is the performer’s who make meaningful and creative experiences possible.

We’re committed to getting behind content creators, helping them to grow, and shining the spotlight on everyone we can.

1.

Simplicity

Our mission is to make the metaverse the number one destination for real-world live events. We can't do this by ourselves. Our partners are creatives and visionaries that shouldn’t have to worry about the technical complexity of putting on live events in the Metaverse.

Because we focus on taking the complexity out of streaming into the metaverse, others can focus on putting the creativity in.

2.

Reliability that respects the event

When it comes to live events, reliability is essential. A single technical failure can be devastating for the event and the businesses involved with it.We know how important your event is.

We have designed our processes and software with stability and reliability at the core. With Condense, you can deliver even the most important events with confidence.

3.

Transparency

There is a lot of hot air around the concept of the Metaverse but not from us. It is clear to us what the metaverse looks like today and what it could develop into in the future.

We can facilitate live events streamed into 3D environments right now and these events can be monetised.

We pride ourselves on being straight talking about the technology and the user experiences we can facilitate.

4.

content comes first

Fans want to see their favourite artists perform live. Our technology brings the audience closer than ever to the live event, but it's the performers who make meaningful and memorable experiences possible.

We’re committed to getting behind content creators, helping them to grow, and shining the spotlight on everyone we can.

1.

Reliability that respects the event

When it comes to live events, reliability is essential. A single technical failure can be devastating for the event and the businesses involved with it. We know how important your event is.

We have designed our processes and software with stability and reliability at the core. With Condense, you can deliver even the most important events with confidence.

3.

Simplicity

We want to bring the power of real world live events to virtual spaces. But we can't do this alone.

Our partners have brilliant creative ideas that they want to bring into virtual spaces. We remove the technical complexity so you can focus on the creativity.

2.

Transparency

We want the metaverse to be a creative, collaborative and connected space. With our technology, you can live stream real world events into interactive 3D applications, making people feel present and in the moment.

We pride ourselves on being clear and transparent about the technology and the user experiences we can facilitate.

4.

Experienced entrepreneur and software engineer with a passion for immersive technology. Expertise ranging from machine learning to UX design. Confident team builder and sales person.

20 years experience as engineering lead at multiple startups and corporates. Previously led the backend team at Twitter that delivered live streaming video globally.

PhD in computer vision. Expertise in applied machine learning, and artificial intelligence. Experienced in leading research in commercial applications.

Entrepreneur with 20 years experience with exit to Twitter as CEO of TV analytics startup. Honorary Industrial Professor of Entrepreneurship at University of Bristol.

MSc in Commercial Games Development. Specialist in Unity and Unreal Engine Development.

Full stack Engineer with 15 years experience in Software Engineering, DevOps and Operability.

BSc in Games Technology - Computer Science Unity and Game Engine developer.

Experienced web, app and 3D designer with background in B2B marketing.

PhD in computational plasma physics; numerous positions in academia and industry.

Dynamic and multi-lingual EA with great communication and organisational skills.

Professor of Computer Vision at University of Bristol.

MMath in mathematics. Specialist in web technologies.

20+ years experience in game development and VR for Champions League, Samsung, Bjork, Gorillaz, Varjo, Oculus, Google Arts and many more.

Experienced multi disciplinary events technician with a background in live sound engineering.

Award-winning communications professional with 10 years’ experience working in digital, marketing and social media.

Nick Fellingham

CEO

Dan Fairs

CTO

Dr Ollie Feroze

CSO

Andy Littledale

COO

Arthur Muddiman

Engineer

Rob Charlwood

Staff Engineer - Site Reliability Engineering

Krzysztof Chwiolka

Engineer

Dora Szabados

Designer

Dr AJ De-Gol

Product Scientist

Grazia Maietta

Office Manager and EA

Andrew Calway

Technical Advisor

Tom Dove

Front End Engineer

Graham Reeves

SDK Lead

Jack Weston

Technical Production Manager

Claire Lampon

Head of Marketing & Communications

MEET OUR TEAM

MEET OUR TEAM

Nick Fellingham

CEO

Experienced entrepreneur and software engineer with a passion for immersive technology. Expertise ranging from machine learning to UX design. Confident team builder and sales person.

Dan Fairs

CTO

20 years experience as engineering lead at multiple startups and corporates. Previously led the backend team at Twitter that delivered live streaming video globally.

Dr Ollie Feroze

CSO

PhD in computer vision. Expertise in applied machine learning, and artificial intelligence. Experienced in leading research in commercial applications.

Andy Littledale

COO

Entrepreneur with 20 years experience with exit to Twitter as CEO of TV analytics startup. Honorary Industrial Professor of Entrepreneurship at University of Bristol.

Arthur Muddiman

Engineer

MSc in Commercial Games Development. Specialist in Unity and Unreal Engine Development.

Rob Charlwood

Staff Engineer - Site Reliability Engineering

Full stack Engineer with 15 years experience in Software Engineering, DevOps and Operability.

Krzysztof Chwiolka

Engineer

BSc in Games Technology - Computer Science Unity and Game Engine developer.

Dora Szabados

Designer

Experienced web, app and 3D designer with background in B2B marketing.

Dr AJ De-Gol

Product Scientist

PhD in computational plasma physics; numerous positions in academia and industry.

Grazia Maietta

Office Manager and EA

Dynamic and multi-lingual EA with great communication and organisational skills.

Andrew Calway

Technical Advisor

Professor of Computer Vision at University of Bristol.

Tom Dove

Front End Engineer

MMath in mathematics. Specialist in web technologies.

Graham Reeves

SDK Lead

20+ years experience in game development and VR for Champions League, Samsung, Bjork, Gorillaz, Varjo, Oculus, Google Arts and many more.

Jack Weston

Technical Production Manager

Experienced multi disciplinary events technician with a background in live sound engineering.

Claire Lampon

Head of Marketing & Communications

Award-winning communications professional with 10 years’ experience working in digital, marketing and social media.

CONDENSE + LIFE

CONDENSE + LIFE

Join us

We are always on the lookout for like-minded people who can help us make the metaverse truly accessible and scalable for live events.